unit uObject;

interface

uses
  uTile, uAction, uTileSet;

type
  TGameObject = Record
  private
    { Private declarations }
  public
    { Public declarations }
    objectType: String;
    text1: String;
    text2: String;
    actions: Array of TGameAction;
    isLiving: Boolean;
    texture: TGameTileSet;
    texturePosition: Integer;
  End;

implementation

end.
